Where to find your save
Select an existing SP_ManualSave_*.sav or another local gameplay slot from The Guild 1 Remake: Europa 1410.
- File
- Local gameplay .sav files, including SP_ManualSave_*.sav
What you can edit
Local RPMC/SPUD saves with supported actor and character-inventory entries. Maximum health, age, skills, other currencies and new items are outside this guide.
| Actor health | Current health for actors with a supported saved health entry. Health is limited to the maximum already stored in that actor. |
|---|---|
| Money and wealth | Existing Dollar balances and separately stored Wealth values. Money and Wealth are independent; changing one does not adjust the other. |
| Inventory capacity and positions | Capacity of supported character inventories and slot positions of their existing items. Items can change positions or swap slots. Item quantities, identities and effects cannot be replaced, added or removed. |
Notes
- An edited save can be substantially larger than its original compressed file.