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Hypermarket Simulator

Updated

A retail management simulation about stocking products, training staff and expanding a store.

WindowsWASV v1 saves: game versions 0.2.43, 0.2.47–0.2.50, 0.2.62, 0.2.70 and 0.2.73

Where to find your save

Select the game save archive and its current bundle entry. Keep the archive together with its metadata and preview; bundle-prev is the previous saved copy.

File
The game save archive containing bundle, bundle-prev and meta, or a standalone WASV save

What you can edit

Save Editor Online

Windows WASV v1 saves with supported section versions. Editing changes existing values; store layout, deliveries, brand agreements and scene rebuilding are outside this guide.

Editable values and their limits
Store money and progressMoney, day, player level, customers served and existing shop, upstairs and warehouse expansion levels.
Products and stockPrices and discount values for existing product IDs, box quantities and spoilage flags, plus cooling timers where present.

Existing products and boxes only; item identities, shelf positions and scene objects are retained.

StaffWages, base movement, stocking and checkout speeds, permanence and existing skill ranks.

Cashier rank is limited to 0–2; the other exposed ranks to 0–4. Staff identities and task queues stay unchanged.

Objectives and unlocksExisting objective progress, active/completed flags and furniture inventory unlock flags.

New objectives, products, staff or world objects cannot be created.

Notes

  • The selected bundle must pass its stored integrity checks. A valid bundle-prev can be used when the current bundle is damaged; editing does not repair the damaged copy.
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